As was the case with the original Dynasty Warriors: Gundam, Dynasty Warriors: Gundam 2 combines the gameplay mechanics of the Dynasty Warriors series with the giant robots and futuristic environments of the Gundam universe. For a fan of both Dynasty Warriors and Gundam, I suppose this game would be something of a dream. But for gamers looking for some serious substance, they'll be disappointed.
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Each Gundam also comes equipped with an SP attack, which is the equivalent of a Musou attack in the traditional Dynasty Warriors games. This technique slowly charges up as you defeat enemy Gundams and it's usually the most potent weapon in your entire arsenal.
Besides these various attacks, all the Gundams can dash, strafe, jump and some can even transform into an alternate mode. This might sound like a complex battle system at first glance, but it's not. It's old and it's easy. You fly around and blow stuff up. You're not rewarded for/encouraged to use different combos.
Gundam 2 has a few different modes to its name. Official Mode and Mission Mode are very similar, as both let you select a pilot and then give you different missions to complete in a mini-campaign. Official Mode is supposed to be based off of plot lines from various Gundam anime, while Mission Mode is less linear and gives you a slew of different mission types to experiment with at your leisure. But of course, these missions rarely stray from the formula that's been around for ages: you move from zone to zone, destroying enemies in order to capture the zone for your own team. Occasionally you'll square off against an enemy officer, which is actually somewhat of a challenge, before going back to the monotony of fighting brain-dead Gundam pilots.
The funny thing about this whole setup is that there's a tremendous amount of content to enjoy -- if you can enjoy the repetition. There are a surprising number of pilots to play as, each with their own story, and each pilot can be leveled up and new Gundam parts can be found to strengthen your machine. You could feasibly play Dynasty Warriors: Gundam 2 for a long time before reaching "the end," but it's hard for me to imagine someone voluntarily doing so.
I was especially disappointed by a few specific elements in this game. First, you can't switch to a Japanese language track -- you're forced to listen to the less-than-ideal English cast (though they certainly do a better job than most of the other Dynasty Warriors games). This is disappointing because the original Dynasty Warriors: Gundam featured the Japanese track. Why take that option away from the sequel?
More upsetting is the continued nonsense of the game's story. Similar to its predecessor, the storylines of Gundam 2 are so convoluted and cluttered, newcomers to the Gundam universe will be terribly lost. If you're going to take artistic license with some of these plots, why not focus in on much simpler, more specific narratives so you can make the experience more inclusive?
Dynasty Warriors: Gundam 2 does support local multiplayer, but playing split-screen only exacerbates the aforementioned technical issues. There are three different modes across a handful of maps, but the multiplayer gameplay experience is virtually identical to the single-player campaign. You're still just running around and hacking away at enemies -- just in a slightly different context. These modes (like a modified form of tag) won't satisfy.
Verdict
Dynasty Warriors: Gundam 2 seems like it barely takes a step forward past its predecessor. In some cases, it even takes a step back. If you're a hardcore fan of both the Dynasty Warriors brand and the Gundam universe, you'll undoubtedly purchase a copy even without my blessing, but I beg you to reconsider.
The PS2 version really is a minor disaster. It's so blurry and it stutters so frequently, I can easily say it's the worst version of the three -- even if it has the same content as its current-gen counterparts.